There are two lists of flaws. You need one flaw and can buy another flaw in order to receive another skill. You need to do so at the Sales Counter and can only purchase up to three more flaws there.
List One
Allergy: You are allergic to something, be it pollen, mold, an animal, seasonal, etc.
Amnesia: You don’t remember your past. It is possible for you to be recognized, have things seem familiar, and to have flashes of what you’ve forgotten.
Blind: You are unable to see. You were born this way or had a horrendous accident that resulted in this condition. Normal or magical healing cannot repair the damage.
Code of Conduct: You are bound to follow a code of conduct. There are many in this world, most are considered simply laws or regulations. You follow them as if your existence was bound to them. In some cases it may well be.
Curse: You or your family have crossed paths with a dark power that has cursed you.
Dark Secret: You have something you wish to keep hidden from society because it may lead to hatred and violence.
Deaf: You cannot hear at all. You were born this way or had a horrendous accident that resulted in this condition. Normal or magical healing cannot repair the damage.
Deep Sleeper: It is very hard to wake you from your sleep. This can be a problem in most professions.
Disfigurement: You were born this way or had a horrendous accident that resulted in this condition. Normal or magical healing cannot repair the damage and people will often react to your appearance in fear.
Exiled: You are not permitted to return to a specific planet without risk of capture, imprisonment, punishment, and perhaps even death. This is only for one planet and does not include the Trade Port in space above Isstar.
Hard of Hearing: Your hearing was damaged beyond repair from an accident. It is hard for you to hear what people say and many environmental sounds are also beyond your perception.
Insanity: You are legally insane and should probably be locked up. Why you are still out and about is beyond you. Most of the time you hover between normality and insanity, but it doesn’t take much to push you over the edge.
Marked: Either you were once a slave, have meddled in powers greater then you, or have been restricted by a government. This mark is quite visible and nearly imposable to hide, even if you can polymorph and shape-shift. The mark will always exist as long as you do.
Mute: You can not speak. You were born this way or had a horrendous accident that resulted in this condition. Normal or magical healing cannot repair the damage.
Nightmares: You have terrible dreams that effect your sleep. This is actually a dangerous thing to happen to someone, as the Dream World does have a powerful effect on the races of Kurah. The only way to get rid of this is to either become a Dream Walker and fight off these nightmares or to see if you can get a Dream Walker to risk both their own and your life to battle the nightmare for you.
Phobia: You are terrified of something, be it enclosed spaces, a particular animal, or anything else.
Unlucky: Things seem to always go wrong for you. (Caution: taking the Lucky Feat will void this flaw and you will have to either choose another flaw or pick a different feat.)
List Two
Addiction: There is something that you just cannot resist: Alcohol, Attention, Drugs, Shiny things, Shopping, etc.
Arrogant: You feel you are better then everyone else. They are lucky just to know you let alone have you around.
Clumsy: You are a klutz, always dropping things and stumbling over your own feet. The two most often things you are likely to say are “Oops” and “Ouch”.
Coward: If given the option of flight or fight, you make a run for it. You may make it seem like you aren’t a chicken by acting tough, but if any real trouble occurs you are not to be found or are the first to beg for your life.
Cruel: You have a mean streak and like it. It makes you feel you have power over others, even your friends. There aren’t many people who like or will put up with you.
Curiosity: You like to try and figure things out, even if you know you shouldn’t or it is a danger to yourself. Asking questions sometimes works well enough, but just as often you will be underfoot or in the way.
Emotional: You tend to become over emotional about things, crying when something makes you even a little sad, laughing when you are happy. When you are mad, you are very mad. There is no middle ground for you.
Extravagant: You like the good stuff in life. What you have is who you are and you want only the best. Money does buy you happiness.
Forgetful: You are prone to forget things. This can range from forgetting someone’s name to leaving all your things on another planet.
Frail: You bruise easily, can be knocked out with one hit to the head, break bones often, or fall ill easily. Please only pick one.
Greedy: Everything is not enough for you. You want everything you can get your hands on and there is no way you are going to share… unless you are getting even more out of the deal that is.
Indecisive: You just can’t make up your mind about anything. For you, everything is in a sort-of gray area. This can be a bad thing if a quick decision means life or death.
Judgmental: You are quick to judge things. What you see is how it is and it will take a lot of hard work on the other party’s side to prove they are not what they appear to be.
Numb: You are as cold as ice, totally unemotional. You don’t need emotions and don’t really care how anyone else feels. The only emotions capable of affecting you are from those who control emotions. Even though you do feel that and may even act on it, you don’t really understand emotions at all.
Oblivious: You will often zone out and not realize what is going on around you. You have missed someone talking to you many times and don’t take notice of the world around you very often.
Paranoid: They are after you. The thing is, no one seems to know exactly who the “They” you are talking about really is. “They” may well be real, or just a figment of your imagination. No one is quite sure.
Quick Temper: It doesn’t take much to piss you off, and no one want to see you when you are angry. If they are lucky, you’ll only lash out with words.
Reckless: You don’t always think of the consequences of your actions before you act. Things are more about doing then just thinking about it, so you get out there and do it.
Shy: You don’t want to be the center of attention. You may stumble over your words, hide behind your friends, and even move away from situations to feel more comfortable.
Stubborn: No one is going to tell you what to do or think. When you make up your mind, no mater what anyone says, that is what you are going to do or believe.
Talkative: You like to talk and others would like you to just zip it. You just don’t know when to be quiet or what not to talk about.
Trusting: You have faith that, deep down, all people are good and have the best intensions. This can lead you astray quickly if you fall into the wrong hands.
Zealous: You have a cause. There is nothing you don’t have an opinion about and you are not afraid to let everyone else know just what you think, or how wrong they are.